Each in-game Year contains nine Actions Rounds as well as three administrative Logistics Rounds. During Action Rounds, players use historically based cards for events and actions. This innovative system without hand management builds on card-driven games such as Twilight Struggle while keeping the game accessible and fast-paced. An exciting battle system featuring custom dice presents challenges that reward careful planning. Victory is achieved by capturing key spaces and conducting raids in enemy territory. Over just a few hours, relive a war that shaped the course of history in North America and beyond!
- Age of Reason
- American Indian Wars
- Action Point Allowance
- Dice Rolling
- Point to Point Movement
- 22″x34″ Mounted Map
- 54 Cards
- 135 Unit Counters
- 8 Commanders
- 17 Vagaries of War Tokens
- 1 Small Fabric Bag
- 6 Custom Dice
- 1 Sheet of Markers
- 1 Player Aid Sheet
- 5 Scenario Information Sheets
- Rulebook and Playbook





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